#pragma once
#include "igamestate.h"
class COptions : public IGameState
{
public:
	static COptions* GetInstance( void );

	virtual void Enter( void )	override;					
	virtual void Exit( void )	override;					

	virtual bool Input( void )	override;					
	virtual void Update( float fElapsedTime )	override;	
	virtual void Render( void )	override;					

private:
	COptions(void);
	~COptions(void);
	COptions( const COptions& );
	COptions& operator= ( const COptions& );

	int m_nBackground;
	int m_nSfx;
	int m_nCursor;
};